texCoord and perPixelLighting

for character rendering im using an poser5 exported 3ds file with one texture for the whole model. lets assume that in my texture i have different areas for the front and back. while rendering i have a ugly strip where the two texture parts adjoin. perhaps its becauseof the interpolation of the texCoord for each fragment. lconsequentially i also have problems with the tangent calculation in this area. an other resulting problem appear while renderint to texture using the texCorrds. my only idea is to modify my geometry in a preprocessing step, dublicate vertices, cut my mesh in pieces and generate new texCoords. THIS IS REALLY A LOT OF WORK!!! and i hope there is an other way.

thx

try to use nv_meshmender (from last SDK)

yooyo

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