Problems with a new shader

Hi, I was just wondering if this has been experienced by anyone else - I recently wrote a new shader that does some pretty fancy stuff, but isn’t very fast. I applied it to some of my water, then started to draw other elements using another shader, but it used the first shader instead! Has anyone else had these problems, or should I check my code again? :confused:

::SOLVED:: Forget a glEnd(). Bah…

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