To all of you out there writing shaders.
If you’re hijacking vertex processing then you must be doing lighting calculations.
Is there anyone out there who has implemented a vertex shader capable of spotlights, multiple lights, colors (i.e. FFP lighting) that runs just as fast as FFP on an nVidia board?
I know I’ve sort of asked this before, sorry…but it makes shaders practically useless with the performance I’m getting right now.
If there is currently a way to do this, someone please enlighten me.