lighting....again....

To all of you out there writing shaders.
If you’re hijacking vertex processing then you must be doing lighting calculations.

Is there anyone out there who has implemented a vertex shader capable of spotlights, multiple lights, colors (i.e. FFP lighting) that runs just as fast as FFP on an nVidia board?

I know I’ve sort of asked this before, sorry…but it makes shaders practically useless with the performance I’m getting right now.

If there is currently a way to do this, someone please enlighten me.

Please try not to post the same question more than once.

– Tom

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