I’m trying to create a shader that would do the same thing than an texgen using eye plane mode in regular OpenGL. For some reason the following shader function doesn’t work…
Hi I have the same problem. And I’ve used 3dlabs shadergen tool. The shader and the fixed pipeline image in the tool are the same. But when I use the shader in my app, the result is wrong. When I stick to fixed function pipeline the result is write. I suppose it is not a driver issue, because it is the same for nvidia and ati