Ok let’s start with this first post…
I wanted to know if there’s a way (or will be) to combine multiple shaders of the same type.
For example, at a given time, a game object has 2 geometrical deforms meaning that the app would need to bind 2 vertex shaders at the same time.
I think this might be difficult to address because of the modelview(projection) matrix transforms orders and things like that…
However, this would be a very powerful tool, and could be useful to combine surface properties in multiple fragment shaders.
Well… am I just dreaming or not ?
There might be a way to do something like this with some custom script languages, right ? But what about doing this on the fly during the game ?
Thanks in advance.