Problems rendering texture with CG

Hi all,

I’m having some problems getting textures to display when using the cg vp40 profile. I’ve managed to simplify the problem down to a simple testcase. Everything works perfectly when using arbvp1 – a black checkered texture appears over a blue triangle. Under vp40 all I get is a blue triangle. I’m running this on an intel OSX machine with a 6600GT.

If anyone can point me in a direction on where to look that would be appreciated! Thanks in advance.

The shader:

struct input 
{ 
        float4 position : POSITION; 
        float4 color    : COLOR0; 
        float2 tex      : TEXCOORD0; 
}; 

struct fragment 
{ 
        float4 HPos     : POSITION; 
        float4 Col0     : COLOR0; 
        float2 tex      : TEXCOORD0; 
}; 

fragment main(input IN, uniform float4x4 ModelViewProj) 
{ 
        fragment OUT; 
        OUT.HPos = mul(ModelViewProj, IN.position); 
        OUT.Col0 = float4(0,0,1,1); 
        OUT.tex = IN.tex; 
        return OUT; 
}

Texture creation:

  glGenTextures(1, &textureID); 
  glBindTexture(GL_TEXTURE_2D, textureID); 
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 
  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 
  glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_FLOAT, texture);

Display routine:

  glClear(GL_COLOR_BUFFER_BIT); 
  glEnable(GL_TEXTURE_2D); 

  cgGLSetStateMatrixParameter(cgGetNamedParameter(vertexProgram, "ModelViewProj"), 
      CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY); 

  glBindTexture(GL_TEXTURE_2D, textureID); 

  glBegin(GL_TRIANGLES); 
          glTexCoord2f( -1.0f, -1.0f ); 
          glVertex2f(-0.8, 0.8); 

          glTexCoord2f( -1.0f, 1.0f ); 
          glVertex2f( 0.8, 0.8); 

          glTexCoord2f( 1.0f, 1.0f ); 
          glVertex2f( 0.0,-0.8); 
  glEnd(); 
  glutSwapBuffers();

God Cg’s so ugly isn’t it?
This forum is for GLSL, not Cg.

Hah yes Cg certainly is ugly… unfortunately the end goal is ps3.

Sorry, I’m a fool and didn’t realize - a saw a few other CG posts but they are of course all related to GLSL.

MODS: Please move or delete - thanks!

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