Shadow Map Generation

I’m trying to implement shadow maps in GLSL, but my the shadow map texture I’m creating doesn’t seem to be working correctly. Does anyone know of a tutorials that covers shadow map generation or source code that shows how to do it?

Thanks

If I remember correctly, there are shadowmap examples in nVidia SDK and maybe something can be also found in ATI SDK

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.