Differences between GLSL 1.00 and 1.10

What are the language differences between the OpenGL Shading Language 1.00 and 1.10?

Are there unsupported commands? Syntax differences? …

Thank you

Easy Architect 3D

1.00 was the version during GL 1.5 and the extensions
GL_ARB_shading_language_100
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_ARB_fragment_shader

1.10 is the version for GL 2.0

They added features like MRT
inverse, transpose matrices
refract, exp, log

you can see the rest in the document
OpenGL Shading Language Specification v. 1.10.59
http://developer.3dlabs.com/documents/index.htm

You might find the GDC2005 presentation a good summary.

http://www.ati.com/developer/gdc/GDC2005_OpenGL_Shading_Language.pdf
and
http://www.ati.com/developer/gdc_video.html

(You can watch Evan Hart discuss performance, or hit the next button to get to my presentation.)

-mr. bill

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