glCompileShaderARB memory leak?

anyone tried:

for (int k=0; k<10000;++k)
glCompileShaderARB(_vertex_shader_ID);

?

Also with an empty source string my memory usage increases from 53MB to over 500MB with the loop.

using: Radeon 9800 + Catalyst 4.2

The memory leak issue you mention is known and has been fixed for a future release.

– Dan (ATI)

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