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View Full Version : glCompileShaderARB memory leak ?



valoh
02-28-2004, 09:19 AM
anyone tried:




for (int k=0; k<10000;++k)
glCompileShaderARB(_vertex_shader_ID);


?

Also with an empty source string my memory usage increases from 53MB to over 500MB with the loop.

using: Radeon 9800 + Catalyst 4.2

dginsburg
03-01-2004, 05:52 AM
The memory leak issue you mention is known and has been fixed for a future release.

-- Dan (ATI)