Hi,
I’m trying to use the user clipping planes with a vertex&fragment GLSL program, but it doesn’t work.
I have read that you only have to set the gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
and that’s all, of course, you have to set the clipping planes with glClipPlane (…) and activate it glEnable(GL_CLIP…).
Hello! I have the same problem as u…r u testing in ATI or NVIDIA boards? In ATI it works fine, even not specifying the clip vertex…but in NVIDIA…im waiting for a miracle to get it working…if u find any solution please email me jcoluna@yahoo.com.br
See ya!