I can’t get NVShaderPerf 81.95 to output assembly for glsl vertex shaders.
Pixel shaders are working correctly with .glsl file extension but not with -type glsl_ps.
Is this a bug in nvshaderperf or I am doing something wrong?
I’ve found a “workaround” - NVEmulate Build: Feb 17, 2005 is working properly with Nvidia ForceWare 91.31 - so I’m able to dump VP assembly through that.
NVShaderPerf working would still be nicer, though. I’ll send a bug report to SDKFeedback@nvidia.com.