DirectX (HLSL) to OPENGL (GLSL)

Dear All,

I have a DirectX program(250 lines) with corresponding shader written in HLSL(100 lines)
I want to translate it into OPENGL with GLSL.
I have no idea of DirectX. What is the bestway to port these codes.I have very little time to understand DirectX.I am running out of time.
I think HLSL to GLSL should not a problem.

Please suggest

RAJESH.R

You are in luck (at least for the shader part…);

http://sourceforge.net/projects/hlsl2glsl

br,
syljua

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