Looking at Ashli again

This thing can compile renderman and GLSL to ARB_vp/fp and D3D vs/ps2

Kind of amazing. It has a built in compiler or what? It can also generate multipass code for both GL and D3D. I’m guessing the functions for this is in the ashli.dll

Anyone know if the source code is available somewhere? Would be nice to fine tune it.

There are also tsto files for models. What is that?

Apparently they have some sort of compiler back end going on. I think they still need to tweak some of the shader code by hand after the conversion. Can’t be sure though.

tsto is just the format they’re using for the objects. It’s an ascii format and dead easy to parse.

At one point I was hoping they would merge Ashli and RenderMonkey but ATI says they have no plans to do that.

xxx

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.