Vec3 R; int i = 2; R[i] .. will it be supported?

… will indexed access to variables be supported ?? …

According to the GLSL spec you should (issue 16

According to the GLSL spec it is available (issue 16, pg 73). This is really necessary since indexing like that is required for skinning (I think…).

Does this not work? If not, does anyone know if they drivers are just missing something.

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