GLSL and MRT?

I have do some basic tests on NV40 (with FW66.81) with gl_FragData[n] and it works perfectly. GLSL compiler generate correct code. Im wondering how ATI drivers handle this?

yooyo

GL_ARB_draw_buffers isn’t supported yet in current drivers.

Nice yooyo. Saves me some time knowing that it works.

That’s why I asked who supported 1.10
I’m writing a test code for it.
Nice work NV

PS:

http://download1.nvidia.com/Windows/66.81/66.81_win2kxp_international.exe

More questions about MRT!
Is it possible to use fragment shaders during glCopyPixels from AUXn to BACK buffer? How to access incoming color? I can use blending but this is not enough.

yooyo

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