I have do some basic tests on NV40 (with FW66.81) with gl_FragData[n] and it works perfectly. GLSL compiler generate correct code. Im wondering how ATI drivers handle this?
yooyo
I have do some basic tests on NV40 (with FW66.81) with gl_FragData[n] and it works perfectly. GLSL compiler generate correct code. Im wondering how ATI drivers handle this?
yooyo
GL_ARB_draw_buffers isn’t supported yet in current drivers.
Nice yooyo. Saves me some time knowing that it works.
That’s why I asked who supported 1.10
I’m writing a test code for it.
Nice work NV
PS:
http://download1.nvidia.com/Windows/66.81/66.81_win2kxp_international.exe
More questions about MRT!
Is it possible to use fragment shaders during glCopyPixels from AUXn to BACK buffer? How to access incoming color? I can use blending but this is not enough.
yooyo
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