Hi, i was wandering if anybody had come accross a problem (i think specific to the 65 release drivers from nvidia) with using the “break” keyword in loops.
i get a very strange 999 error message. Looping works fine for me (geforce 6800 gt, with release 65 drivers) although i cant seem to get my shader to compile with this “break” keyword
any ideas ??
I also ran my shader through the 3dlabs front end compiler, and it didnt raise any issues
Dynamic branching should be fully supported in Release 65 drivers for all GeForce 6 Series GPUs. If you have a specific shader that won’t compile or run correctly with our latest drivers, please post the shader/demo or email it directly to me.