View Full Version : cubemap lighting/reflection

09-21-2007, 08:09 AM
What is the most efficient way to do cubemap lighting and reflection for object space normal mapped geometry? That is, what is the best way to bring the cubemap from world space to object space or vice versa?


09-24-2007, 10:11 AM
To be more specific, I'm trying to avoid a per fragment mat3 vector rotation.