glTexEnv ?

again a texturing question:

Can I access the OpenGL state glTexEnv in my shaders? I want to know if gl_FragColor should get the color value or the texture color, and therefore I would like to know if OpenGL would for example REPLACE or BLEND…

Up till know I only found the glTextureEnvColor[], but that doesn’t help me in that case…

thx
Simon

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