Using GLUT with visual studio 2008

hi, im trying to get GLUT working with visual studio 2008 running on Vista x64. how do i do this?

any help is appreciated

What are your problems ?

i have instructions for installing it on visual studio 2005 on windows xp, here they are:
glut32.dll ->C:\Windows\System
glut32.lib ->C:\program files\microsoft visual studio 8\vc\platformsdk\lib
glut32.h ->…\vc\platformsdk\include\gl

my problem is that the platformsdk doesnt exist. where should i put these files.

I think I remember that you had to download separetely this platform SDK from MS.

ZbuffeR is right, the Platform SDK is Required. For the rest add in your Linker’s additional dependencies:

opengl32.lib glu32.lib glut32.lib

or read this for a full explanation on how to set it up on windows.

there are actually some instructions on how to configure vs 2008 to work with OpenGL.

http://tempvariable.blogspot.com/2008/02/installing-freeglut-on-visual-studio.html

http://habsq.blogspot.com/2006/10/glut-with-visual-studio-c-express.html

please read the links above, specially the first link. also see the reference of first link.

the content in second link is not totally perfect, i was adding some comments on his/her blog. just check them out.

ya, by the way, the VS2008 come with so-called platform SDK. so you don’t bother to download platform SDK separately.

i am playing VS2008 C++ Express edition. it is kinda light weight comparing its commercial edition.

also
Dev-Cpp is a nice thing to try as well.

You know you replied to a topic from October last year, right? And since the OP only made two posts on these forums, I doubt he/she ever went back to check. Anyway, nice job, buddy.

Don’t waste your time with DevC++, i just gave up on it. Use
http://www.codeblocks.org/

MinGW prepackaged compiler, and a way nicer/operating/glitch-free IDE.