help me please

I am a newb to opengl and having problems. I have included glut32.lib glu32.lib opengl32.lib glaux.lib and libglut32.a in the Object/Library Modules for the linker
but i still get errors when i compiled anything containg opengl.

Example:
#include <GL/glut.h>

#include <stdlib.h>

void init(void)

{

glClearColor (0.0, 0.0, 0.0, 0.0);

glShadeModel (GL_FLAT);

}

void display(void)

{

glClear (GL_COLOR_BUFFER_BIT);

glColor3f (1.0, 1.0, 1.0);

glLoadIdentity ();

gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);

glScalef (1.0, 2.0, 1.0);

glutWireCube (1.0);

glFlush ();

}

void reshape (int w, int h)

{

glViewport (0, 0, (GLsizei) w, (GLsizei) h);

glMatrixMode (GL_PROJECTION);

glLoadIdentity ();

glFrustum (-1.0, 1.0, -1.0, 1.0, 1.5, 20.0);

glMatrixMode (GL_MODELVIEW);

}

void keyboard(unsigned char key, int x, int y)

{

switch (key) {

  case 27:

     exit(0);

     break;

}

}

int main(int argc, char** argv)

{

glutInit(&argc, argv);

glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);

glutInitWindowSize (500, 500);

glutInitWindowPosition (100, 100);

glutCreateWindow (argv[0]);

init ();

glutDisplayFunc(display);

glutReshapeFunc(reshape);

glutKeyboardFunc(keyboard);

glutMainLoop();

return 0;

}

I get these errors

--------------------Configuration: Opengl - Win32 Debug--------------------
Linking…
Cube.obj : error LNK2001: unresolved external symbol ___glutInitWithExit@12
Cube.obj : error LNK2001: unresolved external symbol ___glutCreateWindowWithExit@8
LIBCD.lib(wincrt0.obj) : error LNK2001: unresolved external symbol _WinMain@16
Debug/Opengl.exe : fatal error LNK1120: 3 unresolved externals
Error executing link.exe.

Opengl.exe - 4 error(s), 0 warning(s)

Whats wrong? thanks for your time

This has to do with the GLUT “atexit hack”. I think you can define GLUT_DISABLE_ATEXIT_HACK (or similar). Check the glut.h file and you will probably find it. (then do #define GLUT_DISABLE_ATEXIT_HACK in your program before including glut.h).

Sorry for wasting ur time imma real newb thanks :slight_smile: