GLOW and GLUT Game Mode

Hi all!

Im trying to use GLUT Game Mode and GLOW and I have a problem: the screen refresh works bad.

The same program in window mode or in glutfullscreen mode works.

Has anyone use GLUT Game Mode and GLOW ??

thanks

Never heard of GLOW.
But about GLUT, I verified that either you get the same display refresh as your desktop, either you are stuck at 60Hz.

I guess if you use the same resolution in GLUT game mode as your desktop, you will get the higher Hz (like what happens with glut fake full screen mode).

To set manually the refresh, I use GLFW (on win32), with glfwOpenWindowHint(GLFW_REFRESH_RATE,myDesktopRefreshRate);
and it works for any full screen resolution.

GLOW is an adaptation of GLUT to C++.

I didnt mean about the monitor refresh, i was talking about the image refresh, something wrong with the swapbuffer or another thing.

Using only GLUT i dont have problems with Game Mode, the problems are with GLUT + GLOW in Game Mode.

i was talking about the image refresh, something wrong with the swapbuffer or another thing.

Oh yeah, very precise :slight_smile:

Anyway, did you checked that you ask (and get) a double-buffered window ?
http://glow.sourceforge.net/tutorial/lesson1/index.html
Search for “double”.

hahaha, excuse me.

I the image refresh like a black screen between, i mean: game, black, game… but very fast and you can see that begin draw begin at top of the screen and end down.

I followed the tutorials of the GLOW web page, and used doble buffer.

thanks for answer me.