View Full Version : GLFW + FLTK cohabitation ?
01-11-2003, 12:17 AM
I'd like to use both simultaneously in the following way :
GLFW to render the main window (possibly fullscreen) and FLTK to render dialog boxes (separate windows). Is this possible ?
01-12-2003, 02:03 AM
I have not tried it, but technically it should work. Possible problems:
1) Don't open a fullscreen window and another window at the same time (the fullscreen window will be minimized).
2) Include file conflicts (e.g. include order)
If you succeed, plese let me/us know.
01-12-2003, 05:21 AM
ok i'll try that. Point 1) means than in a glfw-based game, I can't use fltk... that is annoying. Can you see any way to walk around that issue ?
01-12-2003, 09:35 PM
Well, you can of course:
1) Iconify GLFW fullscreen window
2) Open FLTK window
3) Close FLTK window
4) Restore GLFW fullscreen window
You will not be able to overlay an FLTK window on top of a GLFW fullscreen window (do you want to do that?).
This is part of the GLFW design: when a fullscreen window loses focus (which is usually due to an ALT+TAB event or similar), the desktop video mode is restored and the fullscreen window is iconified. Whenever the fullscreen window is re-activated (either by user selection, or with glfwRestoreWindow), the fullscreen video mode is restored and the window is un-iconified.
If you want to integrate a GUI in a GLFW window, I suggest that you use something like PUI or GLGooey.
01-13-2003, 03:15 AM
thanks for the hint about PUI and GLgooey !
that might help !
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