View Full Version : how to run windows media player in a fullscreen openGL App?

07-21-2005, 10:50 PM
I have a really broad question here ... need some feedback to point me in the right direction before i embark on this project.

I want to use windows media player control in a fullsreen openGL app.

How would you guys go about it? I was thinking of making two windows, and running the wmp control on top of the opengl app.

I was also considering using directshow w/ directx (actually have no idea if it will work out), but i have more experience with opengl.

thanks alot guys!


07-22-2005, 12:51 AM
Have a quick look at this thread :

What do you mean with "wmp control" ? Do you want to use the MS Windows Media Player ? Or it is your own code on this ?