View Full Version : Resource limit

06-21-2004, 06:41 AM
Hi all,
I have a problem with my OpenGL application....
I realized a 3DLaser Sensor simulator: in a windows I put a point
(glVertex)for every misure made by sensor... when I realize the 9434th
misure and display the 9434th point I get an error: "A requested resource
was not available".

I'm not using array or display list, only a glVertex3f inside a nested "for" cycle

I think there is a limit in vertex number in OpenGL, is that True? Is there
a way to jump over the problem?

Any subjestion will be really appreciated

Thank you in advance