All of my OpenGL test applications seem to leave the last buffer in memory. That means, when I start app 1 that draws a Triangle and close it and start app 2 that should display nothing but a black screen, I still can see the triangle of the last app. Can anyone give me a hint what I have to do to prevent this? I am using MFC.
That means, when I start app 1 that draws a Triangle and close it and start app 2 that should display nothing but a black screen, I still can see the triangle of the last app.