OpenGL on WinCE platform

Anyone knows a way to use OpenGL on a WinCe platform using c++ and win32 api?

Links, tips, …?

First, there has to be an implementation and I think there isn’t.

You can try OpenGL ES which may have some precompiled libs.

AFAIK, there isn’t a full implementation of OpenGL available for WinCE. You could check out OpenGL ES for embedded systems. Also, consider Vincent if you’re working on a PocketPC system or something similar (I’m not sure what all platforms it supports).

Thanks for your replies

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