Checking whether OpenGL is supported

Is it possible to check whether a system supports OpenGL without having to create a rendering context first? In other words, is the fact that you’re not able to create a rendering context enough information to say that OpenGL is not supported?

The reason I ask is because I want to offer the user an alternative render method if hardware acceleration is available.

Thanx,
Pete.

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.