View Full Version : What compiler options do I need to add to compile in windows?

01-30-2004, 02:11 PM
I know when I'm compiling in UNIX I have to add a whole list of compiler commands when compiling, for example:

-lX11 -lXext -lXmu -lXt -lXi -lGL -lGLU -lglut -lm

But those exact ones don't work in W32. What do I need to include to get it working.

I'm using Dev-C++. Is there anything else I need to do to complile OpenGL and GLUT? I already installed the GLUT.h and GLUT.lib. Thanx