Fog Coordinate Problem... Please help

I’m following along in the Redbook and I’ve been trying to specify fog coordinates (p. 263).

At first, the compiler had a problem recognizing GL_FOG_COORDINATE_SOURCE and GL_FOG_COORDINATE, so I added glext.h to my headers and this problem disappeared. However, the function glFogCoordf() is not recognized when I try to use it.

I’m including the following headers:
gl.h
glu.h
glut.h
glext.h

I’ve linked to the following libraries:
glu32.lib
glut32.lib
opengl32.lib

and I have these DLLs installed in Windows/System32:
glu32.dll
opengl32.dll
glut.dll
glut32.dll

All other aspects of the program work fine (although I haven’t tried lighting and shading).
glGetString(GL_VERSION) returns 1.4.1.

As a footnote, I’m trying to use fog coordinates to display probability densities ( i.e. quantum mechanical “clouds”). If anyone knows of a better way to display volumetric data, let me know. Thank you!

I’ve been directed toward volumetric rendering techniques and am abandoning fog coordinates. Do not bother to reply to this post.

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.