I’ve got a problem with clearing the color buffer. That line:
glClear(GL_COLOR_BUFFER_BIT);
should, IMO, result with black (or other - depending from how did I set glClearColor) window. But I always gain a window in the color of the sea - even, when I put the following line before glClear:
glClearColor(0,0,0,0);
I don’t know what could it be . It works inproperly only on my machine. I work on AMD Athlon 2000 with GeForce 2 MX. I use Windows 98.