According to “gDebugger”, ‘rc1’ trying to use an OpenGL managed object that does not exist. No problems using it in ‘rc0’.
I also tried “Attaching” fs & vs to po in ‘rc1’, this gives me a different kind of error saying, OpenGL trying to attach an object ‘vs’ that does not exist.
I’m able to share DL, Texture objects, FBOs without any problem.
Did you check the return value of wglShareLists? I would hope so, since that would logically be the very first thing to check. If it returns FALSE, then you’re probably out of luck. And the failure is likely due to the fact that you have two GPUs.
Yes, I have cheched the return value of wglShareLists is TRUE (i.e shares RCs). I had checked all the return values, error messages (if any) while shader compilation and program linking, no problems. As I mentioned I also get the correct result out.
It’s the gDEBugger that complains.
Where are the gDEBugger staff who post messages about new releases ? May be you guys can answer…