Hi,
What do people consider to be the ‘best’ GL card out there? By best, I don’t necessarily mean the fastest, but the most fully featured with respect to spec/extensions.
In particular, I want to mess with some HDR and would really like support for…
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Frame buffer objects.
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Multiple draw buffers.
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Rectangular/non-pot textures.
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Floating point textures for use with framebuffer (with bilinear filtering too please!).
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Depth AND stencil renderbuffers for use with framebuffer.
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Use of glBlendFunc when rendering to a framebuffer.
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And of course, the standard goodies like VBOs, fragment/pixel programs etc.
Do any cards have support for all/some of the above? I don’t mind using the odd proprietry extension here and there, as long as it WORKS!..
I’ve been using an ATI X1600 on a Mac but have been having all sorts of weird problems, so I thought I’d give a Windows card a try. I am hoping/guessing the Windows drivers will be a little more mature…
Bye!
Mark