Most 'complete' GL card/implementation

Hi,

What do people consider to be the ‘best’ GL card out there? By best, I don’t necessarily mean the fastest, but the most fully featured with respect to spec/extensions.

In particular, I want to mess with some HDR and would really like support for…

  • Frame buffer objects.

  • Multiple draw buffers.

  • Rectangular/non-pot textures.

  • Floating point textures for use with framebuffer (with bilinear filtering too please!).

  • Depth AND stencil renderbuffers for use with framebuffer.

  • Use of glBlendFunc when rendering to a framebuffer.

  • And of course, the standard goodies like VBOs, fragment/pixel programs etc.

Do any cards have support for all/some of the above? I don’t mind using the odd proprietry extension here and there, as long as it WORKS!..

I’ve been using an ATI X1600 on a Mac but have been having all sorts of weird problems, so I thought I’d give a Windows card a try. I am hoping/guessing the Windows drivers will be a little more mature…

Bye!
Mark

As far as I am aware, the Geforce 6/7 series has all those features.

Yep, Nvidia’s. Expensive but powerful.

By best, I don’t necessarily mean the fastest, but the most fully featured with respect to spec/extensions.
Usually, it’s the same cards, not sure in the past.

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