The Color and Depth buffer

I’d like to find some information about the purpose and functions involved with the Color and Depth buffer. Does anyone know of a place that can give me that information? Any help would be great,

Deemo

Well, color buffer holds color information that is for each pixel there is red, gree, blue (and alpha if requested) data.

Depth buffer stores the distance (non linearly) to what has been drawn on each pixel. Can be active/inactive. The comparison function used to discard to-be-drawn pixels can be modified.

Only general info, but then you can read the OpenGL Specification

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