When I call destroy window in my code I get this in the output debug window:
WGL Message:WGL: __wglDDrawSurfaceRestore: IsLost: DDERROR = DDERR_SURFACELOST
WGL Message:WGL: __wglDDrawSurfaceRestore: IsLost: DDERROR = DDERR_SURFACELOST
WGL Message:WGL: __wglDDrawSurfaceRestore: IsLost: DDERROR = DDERR_SURFACELOST
WGL Message:WGL: __wglDDrawSurfaceRestore: IsLost: DDERROR = DDERR_SURFACELOST
I’m pretty sure that I’m deconstructing everything correctly.
Does anyone have any idea’s? I’m most certainly not calling any DDRAW code.