Shading... Resolution...?

I am trying to acheive the best shading/resolution possible for my 3ds models that I am viewing ina viewer I coded… No matter what I try I still get polygons… What do I need to do to set the smoothest possible model rendering… I need the models rendered to the greatest possible values… I look at the models in a differnt viewer coded by someone else and the model is very very smooth…

Thanks

  1. is smoothshading turned on?
  2. Try per-pixel light as oppose to vertex light
  3. Increase the poly-count further!

you should calculate the vertex normals as the average of all adjacent polygons.

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