I developed an ActiveX component that uses OpenGL. It works great but I am seeing strange things on some computers (Video Cards). These issues are listed below. Any ideas or previous experience in making things work more universally would be appreciated.
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I export a BMP that is a dump of the rendered image when the user desires. The exported image only seems to work if the window is a certain size. This is not a memory allocation problem because sometimes the larger size works and the smaller doesn’t.
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When the window is certain sizes I cannot get the image to render at all (Black screen). Sometimes I have to enlarge the image render it and then shrink it back to its original size to get the image to render or the buffers to swap and display properly.
Any Thoughts?