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Geometry (per-primitive) shader
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Integrate the pixel buffer into the core API
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Add something like glVertexLayout
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Geometry instancing capability
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Hurry up ARB before DX10 or what???
gl needs some additions immediately and more important thingy, glu library should be growed to be as sufficient as d3dx. i mean vector, matrix operations, texture loading, shader framework, geometric proccess…etc must be implemented into glu library(or something else but it should be a standart, and it will be great if they realese something like this under GPL )
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