OpenGL with .NET C++

If you have already created a project using Windows .NET C++ console format - how can I convert these files or current .sln file with the associated .cpp and .h files over to a Windows Form in .NET?

Windows allows you to render OpenGL into a form. The form has a DC like any other window. You can issue OpenGL calls directly from managed code.

What kind of problems are you having?

Don’t forget that Visual Studio 2005 beta 2 is available free of charge, you need to install windows SDK with this environment

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