View Full Version : can I use glreadpixels() in a vega program?

05-23-2004, 10:59 PM
can i use glReadPixels()in vega program to get the depth buffer digital from a vega 3D model?

06-11-2004, 06:42 AM
Yep, you have to do this with a Channel draw call-back as you need the GL draw context etc. See the MPI Vega forums for more data I have answered this several times there and there are examples snipets there as well