[Q] An memory Error occurred while I excuting very simple perofrmer program.

Hi, everybody.

I made a simple program which just displays a pipe Window, by using pfPipe, pfPipeWindow and pfChannel.

I just made a pipe and a pipe window, and also connect a channel to pipe.

In a while loop, I only call pfFrame() .

My program has no problem to be compiled, but it fails when being excuted.

The error message is ‘Access Violation’.

I didn’t connect a scene object to the channel of my program.

Is this the reason my program fails ?

I mean…If there is no scene graph object which is related to a channel, does the performer application fails during pfFrame being called ?

my programs works well even if there are no objects in the scene.
where does the program fail? during pfFrame() call? or before?