View Full Version : PostRendering: Imaging subset.
I think it would be a very powerfull tool to have the opengl 1.2 imaging subset, or something similar. I mean, being able to do post-produccion-style effects like blur, distort (simulating underwater refraction or heat air refraction), noise, filtering, etc, after the fragments have been rendered. How useful do you think you will find this? I believe the PlayStation2 has something similar to this, or its processing power lets the cpu do it (reading the frame buffer, applying effects, then blitting it again). Just guessing.
01-08-2001, 10:25 PM
The imaging subset is already supported on some professional cards like the Intense3D cards I think. Or is that Intergraph now... er, SGI ? It would be cool if it was supported on consumer level cards (GeForce, Radeon, etc.). I personnally would have the need especially for the extra color controls.
01-09-2001, 09:14 AM
Our next driver set will support it -- in SW only -- on all our cards.
01-09-2001, 10:51 PM
Oh come on guys ! Not even a tiny little HW accelerated color matrix http://www.opengl.org/discussion_boards/ubb/smile.gif ? Please ?
01-10-2001, 12:32 AM
We could, in theory, implement a 3x3 color matrix in the combiners, but people using the imaging subset generally expect (1) a 4x4 color matrix and (2) full floating-point precision and range.
That said, I have some ideas about accelerating it, but no promises.
That's great!!! Lets wait and see how it does...
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