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V--man
04-22-2001, 01:24 PM
Control over FSAA would be nice trough

glEnable/glDisable

and another function called
glSceneAntialising(GL_FSAA, 2);

where 2 means the scene is rendered 2x2 and reduced to 1x1.

V-man

mcraighead
04-22-2001, 04:10 PM
Use the ARB_multisample extension.

- Matt

V--man
04-29-2001, 01:46 PM
Looks like I don't have it. I have detonator 3 installed for Geforce MX 2.

zed
04-29-2001, 05:41 PM
you should have, its a WGL extension ie not visable in the normal extension string. IIRC i have a demo on my site showing you how to access all the WGL extensions.

V--man
05-01-2001, 11:34 AM
What's that web site? thanks in advance.
V-man

mcraighead
05-03-2001, 04:30 PM
No, we only support it on GF3.

- Matt

zed
05-03-2001, 10:28 PM
V-man the url is in my profile