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NitroGL
08-25-2001, 08:46 AM
Please?! http://www.opengl.org/discussion_boards/ubb/biggrin.gif

Bob
08-25-2001, 09:22 AM
Why not use ordinary vertex arrays instead?

There are also other problems. Say you have an interleaved array with two sets of texture coordinates. How do you specify what set of texture coordinates goes to which texture unit? It's not as simple as saying first set goes to first texture unit, and second set to second unit. What if I want the first set on the third unit, and the second set on the first unit?