View Full Version : 2D Support

11-26-2000, 07:05 AM
I think it would we fine if there were something like DirectDraw implemented, for FAST 2D Support.

11-26-2000, 01:15 PM
(sighs wearily) not this [[again]].

Look. OpenGL *HAS* 2D support. We in the mathematical business call it "orthographic projection". A scary and unique concept, i'm sure, but not one that can't be grasped by the average pleb.

11-27-2000, 12:59 AM
And if you refer to 2D graphics as glDrawPixels (or whatever the function is called), there is nothing, as far as I know, that stops these functions from being as fast as anything else. On high-end boards, these functions are fast. It's just a matter of optimization, in other words, it's up to the driver-makers to provide fast pixeldrawing.