View Full Version : Natve BillBoard support

12-24-2000, 10:04 PM
Native Billboard support in OpenGL would be good. Perhaps a glBegin GL_BILLBOARD type. Then a method glBillBoard(x,y,z,width,height); that made use of current texture, blending, alpha, and all the other current billboard states.

The reasoning for this is that drawing billboards at the moment involves a lot of overhead, that could be reduced by native support.

Serge K
12-27-2000, 05:21 PM
Look at this: GL_SGIX_sprite (http://oss.sgi.com/projects/ogl-sample/registry/SGIX/sprite.txt)

01-13-2001, 06:55 PM
Yes that would be great!