glDrawElements index bias parameter (like in d3d9)

Hello,

as discussed in some threads (links below) there’s quite a need for an additional parameter (or an additional function, details see urls) to add some offset to the indices when using glDrawElements. You’ll find a preliminary specification there aswell. I don’t know if this was brought up already, but i couldn’t find anything, so here we go.

-Matthias

Threads:

http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=012219;p=
http://www.opengl.org/discussion_boards/…t=017083#000004
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=reply;f=2;t=017768

Specification:
http://dri.sourceforge.net/cgi-bin/moin.cgi/MESAX_array_element_base

P.S.: I didn’t write any of those, just wanted to make sure that this fine idea doesn’t get buried under the heaps of junk on this forum :slight_smile: