View Full Version : Geometric Algebra and OpenGL 2.0

10-12-2001, 01:29 PM
At SIGGRAPH 2001 the revolutionary change happened on Computer Graphics History.
It's the introducing of "Geometric Algebra".
Please see Geometric Algebra course note. http://www.cgl.uwaterloo.ca/~smann/GABLE/SIGGRAPH01/

I think OpenGL 2.0 should be based on some Geometric Algebra(Clifford Algebra).

10-12-2001, 05:31 PM

What exactly is revolutionary here? Clifford algebra isn't exactly new (Clifford died in 1879), and there have been papers discussing its application to gfx for a few years now.

Given that OpenGL is really an interface to expose 3D hardware and not a maths library, could you summarize the benefits for the mathematically challenged among us? (Well, okay, among me.)

<rant>I do wish people would stop posting presentation slides on the Web. Without the context and detail of the presentation they're a complete waste of time.</rant>