I need a function which dynamically simulate a line function for example
r(t) = r0 + t * v;
where r0 is the 3D point on the line, v is the direction vector. The value of t can only be obtained dynamically. And when the function is fixed, I can send some points to test if they are on the line. Is there a good solution to do this in c++ please??
Given: r0, v, p
/* find coefficient for point on line nearest to p */
t = v * (p - r0) / v^2
/* check whether p and that point are the same */
delta = p - (r0 + t * v)
if (|delta| < epsilon) { /* floating point demons be lurking here */
/* optionally check whether p lies on the line segment r0 to r0+v */
if (lambda >= 0 && lambda <= 1) {
/* do something */
}
}